Indie Game: The Movie
***½
out of ****
Directed by: Lisanne Pajot and James Swirsky
Running time: 103 minutes
Video games are not often referred to as an art
form, despite their lucrative role in changing the modern media landscape to
make art more interactive.
Indie Game: The Movie, a Canadian documentary
that explores the lives and creative struggles of four independent video game
designers, is a big step toward giving brilliant programmers and designers the
due they richly deserve.
The film, which won an award at Sundance
earlier this year, is about those who make their games with limited funding
and just a few team members. The first is Jonathan Blow, whose game Braid
became the first massive independent success in 2008, renowned for its crafty
rewind function that allowed players to take as many mulligan shots as they
wanted.
Currently designing a second game, Blow regrets
some of the game’s instant popularity, explaining that his audience looked over
the intricacies of his creation and were too attached to the rewind move. His attempts
to defend the game online have only hurt his image.
Blow may be frustrated, but he is not as
paranoid as Montreal programmer Phil Fish, whose cubist game Fez became a
punchline on video game blogs the same way that the Guns N’ Roses album Chinese
Democracy got ripped apart in the music press. Nobody ever thought it would see
the light of day.
But Fish cannot help that the game is delayed a
few years after it was primed to launch: after new technology became available,
he redesigned his game using innovative pixel art aesthetics three times over.
As Fish notes, the public has no problem
tirelessly criticizing him and his small team for taking years to finish a
game, when there are other games that take hundreds of programmers that are in
development for just as long. He speaks in disdain about Halo and related
multi-million dollar successes.
The final subjects are Edmund McMillen and
Tommy Refenes, in the ending stages of making an independent game called Super
Meat Boy. Their protagonist is a character without skin that goes through
levels to find Bandage Girl, who will offer him healing.
He is an animated personification of the bitter
hurt Refenes and McMillen may feel if their game flops. Not only will their
work’s perception flounder but so will their entire creative capacity.
Since gamers now download new releases from
their consoles, independent video game markers can get a deal with a
distributor like Microsoft (who own the X-Box Live platform) to get their work
out to fans of the format.
In the same way that independent directors
eventually got a hold of small, portable cameras and starting filming stories
that were personal to them, the indie video game programmers examined here say
that their games are the most effective ways to express themselves.
Discussion of mortality becomes eerily frequent
in the film. McMillen refers to the room where he works as a concentration camp. After
committing so much time and money to a venture so personal, Fish laments that
if Fez flops, he will consider killing himself.
The figures in this male-centric documentary
have no regrets showing off their bedrooms, filled with posters of obscure
games, Nintendo Power wallpaper and bean-bag chairs. These rooms are microcosms
of their youth-bound minds.
Indie Game is a frequently fascinating and
surprisingly moving film that delves deeply into the creative psychology of
unacknowledged artists. The four subjects are trying to cling onto a childlike
spirit that once came from immersing themselves in the world of a game.
These interactive programmers once felt animated and alive, but they don’t want to admit that it’s game over.
They will fight to rack up points – of a creative and professional variety – to
become the winner of a new kind of game, even if the level seems impossible to
finish.
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